Sakelator is not optimized for small screens because it contains large data tables and may not be comfortable to use.
With the Full Domain calculator, you can manage your domain whether it is home to 1,000 people or 10,000,000. It includes all options found in the SAKE book, plus enough custom row options to let you enter your establishments, military units, and more.
Provides an overview of your domain’s core info. It shows who rules it, whether it is subordinate to someone, and the main overview values of the domain.
Manage the key figures of your domain and the offices that operate under them.
This section gives an overview of your domain’s overall “health”: corruption, prosperity, discontent, and times of troubles, together with the factors affecting them. It also includes your allies, enemies, and other contacts.
An overview of your domain’s workforce and current projects. Here you can see how many villages are available for corvée, which helps you decide which new projects can be started.
An overview of the villages directly controlled by the domain ruler. You can also add cities formed by inhabitants who do not live in villages, mainly freemen households and similar groups.
In addition to the villages belonging to the ruler, this section can include all other inhabitants of the domain. Since every domain is different, there are also custom rows where you can add your own “non-standard” population groups.
This section provides an overview of the domain’s network-type establishments, villas and plantations, manufactures and industry, mines, and all custom establishments.
Summarizes the establishments in the capital that affect the domain’s development. It also allows you to add custom establishments.
An overview of your palace and its defensive measures to protect against external threats.
An overview of your domain’s military strength to defend yourself. Or perhaps attack others.
An overview of the domain’s otherworld, which is inevitably a part of your domain with its own dangers and opportunities.
An overview of the deities that live in your domain and influence it.
An overview of your domain’s income and expenses, calculated automatically based on your previous choices. It also includes an overview of your other financial situations and treasury.
| Domain name: |
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| Domain ruler name: |
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| The ruler is a vassal/tax obligatory of (if any): | |
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| The ruler’s obligations to the overlord (if any): |
| In addition to the domain, the ruler is an overlord to the following vassals, each of whom has the following obligations to the ruler (all daeguns, daimyos, and autonomous urban communities): |
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| Domain Size | Number of Domain Actions per Chancellor | Domain's Price Multiplier | Base Percentage of Corruption | Base Percentage of Prosperity | Base Percentage of Discontent | Base Percentage of Times of Troubles | Domain Market Capacity (25t per 10 000 residents) |
|---|---|---|---|---|---|---|---|
| 1 | 1 | X1 | 50% | 0% | 50% | 30% | T |
| Law & Society | Mathematics & Economy | Tactics | Theology | Social skills (+Lifestyle) | Ruler lifestyle cost | Special abilities |
|---|---|---|---|---|---|---|
| GD |
| Military Command | Cost: 200 x 1 = 200 GD i Upkeep per Domain Turn: 200 x Domain’s Price Multiplier |
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| Name | Tactics | Social Skills | Salary | Special abilities |
|---|---|---|---|---|
| GD |
| Magistrates and Supreme Court | Cost: 200 x 1 = 200 GDiUpkeep per Domain Turn: 200 x Domain’s Price Multiplier |
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| Name | Mathematics & Economy | Law & Society | Social skills | Salary | Special abilities |
|---|---|---|---|---|---|
| GD |
| State Treasury and Manor Managers | Cost: 200 x 1 = 200 GDiUpkeep per Domain Turn: 200 x Domain’s Price Multiplier |
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| Name | Mathematics & Economy | Agriculture | Salary | Special abilities |
|---|---|---|---|---|
| GD |
| Customs Office and Border Posts | Cost: 200 x 1 = 200 GDiUpkeep per Domain Turn: 200 x Domain’s Price Multiplier |
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| Name | Law & Society | Mathematics & Economy | Salary | Special abilities |
|---|---|---|---|---|
| GD |
| Wizards Laboratory | Cost: 200 x 1 = 200 GDiUpkeep per Domain Turn: 200 x Domain’s Price Multiplier |
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| Name | Astral Projection | Soulcraft | Metaphysics & Otherworld | Salary | Special abilities |
|---|---|---|---|---|---|
| GD |
| Secret Contacts | Cost: 200 x 1 = 200 GDiUpkeep per Domain Turn: 200 x Domain’s Price Multiplier |
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| Name | Stealth skills | Mechanics | Perception | Social skills | Salary | Special abilities |
|---|---|---|---|---|---|---|
| GD |
| Council of Temples |
Cost: free
Cost: 200 x 1 = 200 GD
iUpkeep per Domain Turn: 200 x Domain Size
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| Name | Theology | Channeling | Social skills | Salary | Special abilities |
|---|---|---|---|---|---|
| GD |
| Base Percentage | Other permanent modifiers | From ruler | From chancellor | From establishment | Other temporary modifiers | Total in the next Domain Turn | |
|---|---|---|---|---|---|---|---|
| Corruption | 50% | % | X | X | 0% i | % | X |
| Prosperity | 0% | % | X | X | 0% i | % | X |
| Discontent | 50% | % | X | X | 0% i | % | X |
| Times of Troubles | 30% | % | X | X | X | % | X |
| How many turns of Time of Troubles have passed |
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| Number of turns until the end of Time of Troubles |
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| How many turns of Famine have been rolled and modifiers from Famine: |
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| All Plagues in domain and modifiers from them |
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| Ongoing Events and Modifiers from them |
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| Friendly (or allied) factions |
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| Rival (or enemy) factions |
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| Neutral factions |
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| Total Tenant Villages | Villages Occupied with Corvée | Villages Available for Corvée |
|---|---|---|
| 0 | 0 | 0 |
| Name | Villages Occupied with Corvée | Time to finish | ||
|---|---|---|---|---|
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| Name | City status (autonomous or directly governed) | Population | ||
|---|---|---|---|---|
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| TOTAL | 0 | |||
| Village count | Population | Taxes from villages | Samurais and Ashigarus | |
|---|---|---|---|---|
| Military villages | 0 | 0GD | 0 | |
| Production villages | 0 | 0GD | 0 | |
| Tenant Villages (d6) | 0 | 0GD | 0 | |
| Tenant Villages (d8) | 0 | 0GD | 0 | |
| Tenant Villages (d10) | 0 | 0GD | 0 | |
| Tenant Villages (d12) | 0 | 0GD | 0 | |
| TOTAL | 0 | 0 | 0GD | 0 |
| Village count | Population i Each village counts as 250 people according to the game logic. For example, if a special village is larger than usual (500 people), it should be counted as two villages. | Taxes from villages | Military | ||||
|---|---|---|---|---|---|---|---|
| Amount | Army type | ||||||
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0 | GD | |||||
| TOTAL | 0 | 0 | 0GD | 0 | |||
| Amount | Population | |||
|---|---|---|---|---|
| Traditional villages owned by the domain ruler | 0 | 0iVillages x 250 | ||
| Custom villages owned by the domain ruler | 0 | 0iVillages x 250 | ||
| Villages owned by domain aristocrats | 0iVillages x 250 | |||
| Freeman households in the domain (usually total number of villages x 8) |
0iHouseholds x 10 | |||
| Aristocratic households in the domain (usually total number of villages / 10) |
0iHouseholds x 20 | |||
| Producer households in the domain (usually 1 per 5000 urban residents) |
0iHouseholds x 20 | |||
| Licensed merchant households in the domain (usually 1 per 10000 residents in the domain) |
0iHouseholds x 20 | |||
| Patrician households in the domain (usually 1 per 50000 residents in the domain) |
0iHouseholds x 20 | |||
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| TOTAL | 0 | |||
| Name | Built | Cost (Cost x Domain Price Multiplier) | Number of villages required for construction corvee (Domain Turns x Domain Price Multiplier) | Prerequisite | Benefits & Penalties | Need to pay Operating expenses iIf someone else pays these expenses, choose "No". For example, if your domain is part of a larger domain, your domain may benefit from the larger domain’s establishments without paying these extra costs. | Operating expenses per Domain Turn |
|---|---|---|---|---|---|---|---|
| Road Network (Unpaved) |
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500 x 1 = 500GD | 10 x 1 = 10 | None | Enables movement of people and goods. Villas and plantations require a road network. | No | None |
| Road Network (Paved) |
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5000 x 1 = 5000GD | 10 x 1 = 10 | Road Network (Unpaved) | Year-round movement in difficult conditions. Prosperity +5%. | No | None |
| Village Temples |
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5000 x 1 = 5000GD | 0 | None | Discontent -10%. Can function as a spyweb for a major temple or a powerful priest-ruler. |
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i 10 GD per village in the domain, including those villages not directly owned by the ruler XGD |
| Taverns and Inns Network |
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10000 x 1 = 10000GD | 0 | None | Earns 10 GD per village in the domain. Discontent -5%. | No | None |
| Mill Network |
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5000 x 1 = 5000GD | 10 x 1 = 10 | None | +10 GD tax from each taxed village. Prosperity +5%. | No | None |
| Archives and Tax Office |
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3000 x 1 = 3000GD | 4 | None | Corruption -10%. |
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i 500 GD x Domain Price Multiplier XGD |
| Court’s and Forced Labour Camp System |
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1000 x 1 = 1000GD | 0 | Domain size at least 3 | Forced labourers can work in mines or as galley rowers. Corruption +10%. Discontent +20%. |
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i 100 GD x Domain Price Multiplier XGD |
| TOTAL | XGD | ||||||
| Name | Number of Establishments | Prerequisite | Income per one | Total income |
|---|---|---|---|---|
| Agricultural Villa (D6) | Fertility Dice D6, 2 villages & road network. | 55 GD | 0 GD | |
| Agricultural Villa (D8) | Fertility Dice D8, 2 villages & road network. | 80 GD | 0 GD | |
| Agricultural Villa (D10) | Fertility Dice D10, 2 villages & road network. | 100 GD | 0 GD | |
| Agricultural Villa (D12) | Fertility Dice D12, 2 villages & road network. | 115 GD | 0 GD | |
| Olive Plantation (D6) | Fertility Dice D6, 2 villages & road network. | 250 GD | 0 GD | |
| Olive Plantation (D8) | Fertility Dice D8, 2 villages & road network. | 350 GD | 0 GD | |
| Cotton Plantation (D8 & D10) | Fertility Dice D8/D10, 4 villages & road network. | 440 GD | 0 GD | |
| Tobacco Plantation (D10) | Fertility Dice D10, 2 villages & road network. | 1500 GD | 0 GD | |
| Vineyard (D6) | Fertility Dice D6, 2 villages & road network. | 175 GD | 0 GD | |
| Vineyard (D8) | Fertility Dice D8, 2 villages & road network. | 275 GD | 0 GD | |
| Vineyard (D10) | Fertility Dice D10, 2 villages & road network. | 375 GD | 0 GD | |
| Vineyard (D12) | Fertility Dice D12, 2 villages & road network. | 410 GD | 0 GD | |
| Horse Breeding Villa | Fertility Dice D6+ & 1 village. | 400 GD | 0 GD | |
| Tauric Ibex-Ranch | Mountainous land & 1 village. | 200 GD | 0 GD | |
| TOTAL | 0 GD | |||
| Name | Number of Establishments | Prerequisite | Benefits & Penalties | Income per one | Total income |
|---|---|---|---|---|---|
| Textile Manufacture | 100 tons of cotton, linen, or wool yarn annually. One manufacture per 50,000 inhabitants. | New industrial sector: Discontent +5%. | 3250 GD | 0 GD | |
| Paper Mill | One paper mill per 50,000 inhabitants. | New industrial sector: Discontent +5%. | 1300 GD | 0 GD | |
| Vodka Distillery | One vodka distillery per 50,000 inhabitants. | New industrial sector: Discontent +5%. | 1000 GD | 0 GD | |
| Timber Industry | Large deep forest with valuable timber, a river to settlements, and nearby demand. | Clears 4 km2 of forest per Domain Turn; a village can later be established there. Discontent +5%. | 400 GD | 0 GD | |
| TOTAL | 0 GD | ||||
| Name | Forced labour used | Number of Establishments | Prerequisite | Benefits & Penalties | Income per one | Total income |
|---|---|---|---|---|---|---|
| Mine Shaft (Gold) |
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Gold has been found in the domain. | Produces 18 kg of gold per Domain Turn. | 5000 GD | 0 GD | |
| Mine Shaft (Copper) |
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Copper has been found in the domain. | Produces 5 tons of copper per Domain Turn. | 200 GD | 0 GD | |
| Mine Shaft (Iron) |
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Iron ore has been found in the domain. | Produces 13.5 tons of iron per Domain Turn. Discontent +5%. | 300 GD | 0 GD | |
| Mine Shaft (Tin) |
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Tin has been found in the domain. | Produces 1250 kg of tin per Domain Turn. | 500 GD | 0 GD | |
| Mine Shaft (Silver) |
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Silver has been found in the domain. | Produces 100 kg of silver and 600 kg of copper per Domain Turn. | 1700 GD | 0 GD | |
| TOTAL | 0 GD | |||||
| Name | Number of Establishments | Operating expenses per one | Total expenses | Income per one | Total income | ||
|---|---|---|---|---|---|---|---|
|
|
GD | XGD | GD | XGD | |||
| TOTAL | XGD | XGD | |||||
| Name | Number of Establishments | Need to pay Operating expenses iIf someone else pays these expenses, choose "No". For example, if your domain is part of a larger domain, your domain may benefit from the larger domain’s establishments without paying these extra costs. | Operating expenses per Domain Turn | Prerequisite | Benefits & Penalties |
|---|---|---|---|---|---|
| Market | 120 GD | Road network or other goods transport. One market per 10,000 inhabitants. | Prosperity +5%. | ||
| Granary | 100 GD | None | Food storage for the capital. | ||
|
Mint
|
100 GD | Control of a copper, silver, or gold mine and the right to mint currency. |
Profit from gold and silver mines +10%.
Profit from gold and silver mines +10%. Counterfeiting the coin reduces Prosperity by -25%.
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| Small Trading Port and Port District | 500 GD | Sea, river, or other suitable body of water for a port. | Prosperity +5%. Corruption +5%. | ||
| Shipyard (Independent Business) | No | None | A small trading port has been established in the domain. | Generates 500 GD per Domain Turn. | |
| Shipyard (Ruler’s Use) | 1000 GD | A small trading port has been established in the domain. | Ships for the ruler can be built at half price. | ||
| Military Academy | 6000 GD | A modern warfare specialist with Tactics +18 is available in the domain. | Professional army officers gain training bonuses after 8 turns. | ||
| Samurai School | 400 GD | None | Corruption -10%. +1 Attack for samurai, samurai cavalry, ashigaru, and samurai elite cavalry companies. | ||
| Hippodrome | 50 GD | Domain size at least 2. | Prosperity +5%. Discontent -5%. | ||
| Temple of Mirage with Shadow Theatre (Theatre of the Otherworld) | No | None | A city with at least 5,000 inhabitants and a geisha (Priest of Mirage). | Discontent -5%. | |
|
Temple of Heroin
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No | None | A city with at least 5,000 inhabitants and a priest of Heroin. |
Time of Troubles -5%.
Time of Troubles -5%. Discontent +5%.
|
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| Grand Temple | No | None | At least 5 free villages given to the temple. | Discontent -5%. | |
| Public Baths | 50 GD | None | Time of Troubles -5%. Discontent -5%. | ||
| TOTAL | 0 GD | ||||
| Name | Number of Establishments | Operating expenses per one | Total expenses | Income per one | Total income | Comment | ||
|---|---|---|---|---|---|---|---|---|
|
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GD | XGD | GD | XGD | ||||
| TOTAL | XGD | XGD | ||||||
| Name | Number of Establishments | Need to pay Operating expenses iIf someone else pays these expenses, choose "No". For example, if your domain is part of a larger domain, your domain may benefit from the larger domain’s establishments without paying these extra costs. | Operating expenses per Domain Turn | Prerequisite | Bypass roll |
|---|---|---|---|---|---|
| Park | 10 GD | None | None | ||
| Art Galleries | No | None | None | None | |
| Guard Dogs (10 dogs) | 20 GD | None | 16 iStealth DL 16. If invisible, Azure Assassin may roll Astral Projection instead. | ||
| Traps | 10 GD | None | X iMechanics DL 10 + Chief Shinobi Mechanics. Azure Warrior avoids automatically. | ||
| Bodyguard Unit (12 samurais) | 750 GD | None | X iStealth or Social DL 10 + Chief Shinobi Perception. If invisible, Azure Assassin may use Astral Projection instead. | ||
| Azure Warrior Bodyguard Unit (3 Azure Warriors) | 900 GD | Court Wizard has trained 3 Azure Warriors. | X iStealth or Social DL 10 + Court Wizard Astral Projection. | ||
| Magical Defence System (Polong) | 100 GD | Court Wizard Restoration +20, or ruler with the required ritual. | 32 iStealth DL 32. Invisible attackers must still conceal themselves. | ||
| Magical Defence System (2 guardian animals) | 100 GD | Court Wizard Beastmastery +10 and Restoration +10, or ruler with the required ritual. | 20 iStealth DL 20. If invisible, Azure Assassin may roll Astral Projection instead. | ||
| Magical Defence System (Wraith) | 100 GD | Court Wizard Necromancy +18, or ruler with the required ritual. | 20 iStealth DL 20. Invisible attackers must still roll Stealth. | ||
| Magical Defence System (Electric traps) | 1000 GD | Court Wizard Soulcraft +12, or ruler with the required ritual. | X iMechanics DL 10 + Court Wizard Soulcraft. Azure Warriors avoid automatically. | ||
| Mirrors to the Otherworld | No | None | Court Wizard Soulcraft +10, or ruler with Ritual: Soul Binding. | X iAzure Warriors must roll Stealth DL 10 + Court Wizard Soulcraft. | |
| Secret Passage | No | None | None | None | |
| TOTAL | 0 GD | ||||
| Name | Number of Establishments | Operating expenses per Domain Turn | Bypass roll | Comment | ||
|---|---|---|---|---|---|---|
|
|
GD | |||||
| TOTAL | 0GD | |||||
| Unit name | Number of units | Salary |
|---|---|---|
| Samurai and Ashigaru | 0 | None |
| Unit name | Number of units | Salary | ||
|---|---|---|---|---|
|
|
GD | |||
| TOTAL | X | XGD |
| Unit name | Number of units | Salary | ||
|---|---|---|---|---|
|
|
GD | |||
| TOTAL | X | XGD |
| Nature and Description of the Domain's Otherworld. Overlapping Areas of the Otherworld Pockets (Diagram) | |
|---|---|
| Ways to Access the Otherworld, Gates of the Otherworld, and the Astral Projection checks DLs. | |
| Atmosphere of the Otherworld (colours, sounds, lighting, etc.) | |
| Physical and Temporal Correlation of Otherworld Pockets with the Human World | |
| Noteworthy Locations in the Otherworld | |
| Inhabitants of the Otherworld Pocket(s) | |
| Ruler(s) of the Otherworld Pocket(s) |
| Type (portfolio) and name of the deity | |
|---|---|
| Personality and activities of the deity, how they respond to prayers and summoning | |
| Appearance of the deity | |
| Otherworld pocket or dwelling place of the deity, and other sacred sites and temples in the domain | |
| Deity's general influence on the domain's culture and traditions | |
| God's rival | |
| God's obsession | |
| God's influence on Domain when friendly | |
| God´s dislikes (Actions and Establishments) | |
| God's influence on Domain when angered | |
| Ways to propitiate angered deity | |
| Spells attainable for Pact-bound priests | |
| Typical tasks for a priest to establish the Pact | |
| Taboos for the priest when forming a pact with the deity |
| Type (portfolio) and name of the deity | |
|---|---|
| Personality and activities of the deity, how they respond to prayers and summoning | |
| Appearance of the deity | |
| Otherworld pocket or dwelling place of the deity, and other sacred sites and temples in the domain | |
| Deity's general influence on the domain's culture and traditions | |
| God's rival | |
| God's obsession | |
| God's influence on Domain when friendly | none |
| God´s dislikes (Actions and Establishments) | |
| God's influence on Domain when angered | none |
| Ways to propitiate angered deity | |
| Spells attainable for Pact-bound priests | |
| Typical tasks for a priest to establish the Pact | |
| Taboos for the priest when forming a pact with the deity |
| Description | GD | ||
|---|---|---|---|
| Traditional Villages Belonging to the Domain Ruler | 0GD | ||
| Custom Villages Belonging to the Domain Ruler | 0GD | ||
| Taxes from Freemen Households | 0GD | ||
| Taxes from Land Aristocrats Households | 0GD | ||
| Taxes from Productors | 0GD | ||
| Taxes from Licensed merchants | 0GD | ||
| Taverns and Inns Network | 0GD | ||
| Mill Network | 0GD | ||
| Shipyard (Independent Business) | 0GD | ||
| Villas & Plantations | 0GD | ||
| Manufactures and Industry | 0GD | ||
| Mines | 0GD | ||
| Custom Establishments | 0GD | ||
| Custom Establishments in Capital | 0GD | ||
| Customs Duties | GD | ||
|
|
GD | ||
| Income before Corruption | 0GD | ||
| Corruption (0%) | 0GD | ||
| Income after Corruption | 0GD |
| Description | GD | ||
|---|---|---|---|
| Taxes from Vassals and Free Cities | GD | ||
|
|
GD | ||
| Income | 0GD |
| Description | GD | ||
|---|---|---|---|
| Cost of the Domain Ruler’s Lifestyle | 0GD | ||
| Cost of Military Command | 0GD | ||
| Strategist salary | 0GD | ||
| Cost of Magistrates and Supreme Court | 0GD | ||
| High Magistrate salary | 0GD | ||
| Cost of State Treasury and Manor Managers | 0GD | ||
| Land Magistrate salary | 0GD | ||
| Cost of Customs Office and Border Posts | 0GD | ||
| Sea Magistrate salary | 0GD | ||
| Cost of Wizards Laboratory | 0GD | ||
| Court Wizard salary | 0GD | ||
| Cost of Secret Contacts | 0GD | ||
| Chief Shinobi salary | 0GD | ||
| Council of Temples | 0GD | ||
| Archpriest salary | 0GD | ||
| Network-Type Establishments | 0GD | ||
| Custom Establishments | 0GD | ||
| Establishments in the Capital | 0GD | ||
| Custom Establishments in the Capital | 0GD | ||
| Ruler Palace | 0GD | ||
| Custom Establishments in the Ruler Palace | 0GD | ||
| Standing Army salary | 0GD | ||
| Special Units salary | 0GD | ||
|
|
GD | ||
| Expenses | 0GD |
| Income | Income without Corruption | Expenses | Profit / Loss |
|---|---|---|---|
| 0GD | 0GD | 0GD | 0GD |
| Notes | ||
|---|---|---|
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| GD | Other Treasury | Location and Security Measures | ||
|---|---|---|---|---|
|
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GD |